For example, from here you import the toolkit for SimplePlanes, for modeling the terrain, etc. The "Assets" menu is very important, since it allows you to import new functions, tools, elements, objects and resources to our Unity editor. It also has playback control options if we design kinematics with Unity. The "Edit" menu allows you to perform predetermined tasks such as copy, paste, undo, delete, duplicate. This means that by default, when we create a project, a main scene is created on which we will work. The "File" menu allows you to save our project and the scenes in which we are working, within this project. Recognition of the Unity screenīefore starting to work on the map, it is important to recognize the main functions of Unity and the location of its options, to facilitate all our work.įirst of all we observe a top bar with the following menu options: File, Edit, Assets, GameObject, Component, Window, Help. In this case, we will give it the name "myfirstmap"įig.2 Name your project and create it Step 2. Once we have Unity installed correctly, the next step is to open Unity, register and create our first project. The first step is to install the Unity program and its complements, as indicated in the following article. In subsequent articles I will explain how to improve it, and create more advanced or complex maps. Hello everyone, in this article I will try to explain the basics to design a simple map in SimplePlanes.
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